Blender 3D Software
I thought I’d share with you one of my many obsessions in 3D software. I’m referring of course to Blender, and you’ll see my comments on it in my Instagram Feed. (I’ve interspersed these ramblings and Blender FAQ answers with some slides from my Insta feed… Enjoy!)
The Blender user community is vibrant and if you’re interested in graphic design and 3D renders, then this software is one you’ll need to familiarise yourself with.
What is Blender (software)?
Wikipedia answers this best of course. Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.
Blender of course comes with a large selection of add-ons to help you in your projects, so you’ll find it’s cheap at the outset, but costs will (not surprisingly) rise as your designs get more complicated.
If you’re keen to get into Blender, here are a couple of things you should now.
Frequently Asked Questions about Blender
Is Blender a Free Software?
Will Blender be Free Forever?
Is Blender Good for Beginners? Is Blender Hard to Learn?
What is Better, Maya or Blender?
What are the differences between Maya and Blender?
- Maya provides customization via MEL (Maya Embedded Language); interfaces can be extended with it, whereas Blender embeds Python3, which can be used to write add-ons, rig characters, etc.
- Maya has been the industry standard for 3D modelling and animation for years, whereas Blender 3D painting and sculpting tools are not at par with a standard like Maya.
- Maya is better to fit large studio productions, whereas Blender is the ideal choice for small start-ups.
- Maya has extensive support from Autodesk and users around the world, whereas Blender is open-source software that is extensively documented on its website, with the rest of the support provided via community tutorials.
- Maya exposes a node graph architecture with every node having its own attribute and customization, whereas Blender has a node-based compositor that provides comprehensive video sequencing and post-processing features.
- With Maya, rendering out animation for the first time can be quite a challenge, whereas Blender can make the rendering process just a little bit easier for rendering out an animation or a series of frames.
- Maya is an industry standard for 3D animation is used by professionals all around the world, whereas Blender lives under the shadow of Maya and quite useful for freelancers and small start-up projects.
- Maya is more powerful, but this power comes along with a price of a lot of complication, whereas Blender can resolve some of the complicated issues which are with Maya, like rendering engines.
- Maya being a licensed product, comes with lesser bugs, whereas Blender tends to be bug-prone, resulting in infixes with each version.
- Maya has a moderate learning curve with its set of tools that are more expressive, whereas, with Blender, it may seem daunting when first trying to grasp the subjects.
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